![]() I'm unfortunately not sure how the virtual controller injected by Steam is called, so if you want to use Steam instead of DS4Windows you will have to find that out by yourself - maybe launching DeviceLister via Steam?Įdit: According to Steam also uses a virtual Xbox 360 Controller, so the above settings should also work if you want Steam to manage some of your controllers. All controllers you don't specifically specify will be added after the list you specified. To prevent or fix this issue it’s necessary to hide the real controller in order to make only DS4Windows’ virtual controller visible to games. Usually happens because the game detected the real controller first while being simultaneously unable to read its inputs. That's it! It doesn't matter how you launch Sekiro, or whatever options you have in DS4Windows, Steam, or whatever. Do not respond to any controller command. For DS4Windows the virtual controller is a dummy Xbox 360 controller, so the section would look like this: Getting the name of the controller can be done with the included DeviceLister.exe, or copied from the control panel (aka joy.cpl). Edit devreorder.ini, add at least the name of your primary controller under Copy it into your system folder, as described in the docs Copy devreorder either next to sekiro.exe, or I already did this to keep my Star Citizen config from blowing up when unplugging Joysticks. ![]() "Hide DS4" by the way completely hides the hooked DS4, which is why this option fixes the issue for some simple setups.ĭisabling Steam controller support also hides the virtual device created by Steam same idea.įorce the order of controllers. I would not recommend doing this, and it won't help DS4Windows, since that will *always* create the virtual controller (the one you need Sekiro to use) after the actual, hooked DS4 (which has all inputs disabled, so is essentially dead). This same data is also the basis for what Steam is doing (which is not visible in the control panel, but only to programs started and hooked by Steam).īad fix - won't work for some, including me: If you start and stop DS4Windows, you will see an additional controller pop up here. To see what I'm talking about, press Win+R, type "joy.cpl" to see the old game controller control panel. Steam, DS4Windows, drivers of specific mice (Roccat Tyon for example) will add multiple virtual controllers, but Sekiro won't care about any but the first. But MB2 wouldn't support degrees of speed because there's a sharp distinction in MB2 between Walking and Running that shouldn't be blurred.Sekiro only uses the first controller it finds in a system. So that's the theoretical perfect controller IMO. (Oh wait, I just remembered: there's an analog keyboard that got Kickstarted, which would let you press WASD "by degrees," which in turn would let you move in any angle you want by combination of degrees. (A theoretical ideal controller would somehow replace WASD with full analog any-direction any-speed directional control) Controller's just limited for twitchy 3D shooter games. (I could explain further why it's worse, but it would be confusing and theoretical rambling probably. ![]() You may prefer immediate comfort over long term potential though Sooo, ultimately I think that while this control scheme is presently the most natural for you because of prior experience, I think you're greatly limiting how good you can get, because of the theoretical (and practical) limitations of the controller. If it just maps the stick to WASD then it's likely the answer is "no." The way to answer the question would just be to see if you can walk in incremental angles between, say, forward (W) and forward-right (WD). DS4 WINDOWS FIXES written below.How to assign a PS4 Controller to Valorant in this step by step guide you will be able to play the game with a PS4 contr. or does the stick just get remapped to the 8 directions available with WASD. Does the movement analog let you move at arbitrary angles? (like: angles between diagonals). Next grab my controller scheme off of GitHub. I recommend you make a backup of the joystick one as that is the one we will be modifying. The motion and precision required for that sounds like it would be exhausting for your thumb, and imprecise.Īll that being said, it does sound kind of intriguing and i tend to enjoy adjusting to unfamiliar control schemes so i might try it. In order to install this navigate to your SteamApps folder, typically C:Program Files (x86)Steamsteamappscommon, in there navigate to TreeOfSaviorrelease you will find the hotkey xml files for the game. But, just thinking about the motion required: it sounds like it would forever be harder to do: walking while using extremely brief bursts of running to dodge attacks. you can probably get really consistent at walking/running consistently. It does sound kinda cool though, although I feel like there's a risk of running when you meant to walk and getting pushed over and killed, but it can probably be adjusted to. It sounds like it has two distinct stages, rather than, for example, your movement speed increasing gradually as you tilt the stick further. That doesn't sound especially like "full range" analog.
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